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CONNECT

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Mentorship app with strategic accountability
ROLE 
Product Designer
UX Researcher
TEAM
Individual
TOOL 
Figma, Protopie
TIMELINE 

12 Weeks

Introduction
PROBLEM

The inspiration for this project arose from a personal challenge I encountered during my career transition from Architecture to UX design: the pressing "need for a mentor." No matter what stage you’re at, in your career, “finding a mentor” is a common wisdom. Despite 76% of people claiming mentors are important, only 37% of them say they currently have one.

Mentee's
Have No Mentor

54%

  • Difficulty in finding mentors who have a similar life situation.
  • Challenges in maintaining accountability within a mentorship relationship.
Mentor's
  • Frustration with repetitive questions from a high volume of mentee requests.
  • Challenges in finding mutually convenient time for mentoring due to busy schedules.
  • Disappointment in the lack of tangible results or benefits from the mentorship.
GOAL

How might we connect mentors and mentees with similar life situations and help them stay accountable.

PROCESS

Ok, but how did I actually get there? 

DESK RESEARCH

Most people opt for same-sex mentors (69% women, 82% men)

Which sparked a question if gender plays such a large role in mentor selection, would mentee’s have other "implicit" life situations they use to select a potential mentor? like say women with a kid or married vs single men as they might all have different career challenges due to different personal life situations and would prefer a mentor who can empathize and guide them through own experiences. 
USER INTERVIEW

68% mentorships, once commenced, didn't last long enough for mentee to see the benefits

I conducted 10 interviews each for mentee and mentor indifferent stages of career like early in career professional, individual who is changing career and individuals with different personal life situations like a woman with kid, male with color.
CURRENT USER JOURNEY
INSIGHTS 
COMPETITIVE ANALYSIS

Existing products addressed some of the pain points, but no one product did it all.

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Life situation
criteria
Strategic
accountability
Question focused messaging
IDEATION

Explored design ways of solving the issues. 

VALUE PROPOSITION

Connected these features and benefits with the needs of your users.

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LOW FIDELITY WIREFRAMES

I went through multiple iteration at this stage

ITERATIONS
3 Major Improvements
To find a quick and easy way to translate paper prototype design concepts into tangible and testable artifacts, I decided to build low-fidelity prototype. The main aim was to check and test functionality rather than the visual appearance of the product.

Removed tab navigation

  • Based on mentor feedback, letting the users naturally explore mentorship options seemed a better fit.
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  • Optimized screen real estate by incorporating glance feature
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Switched from extrinsic to intrinsic rewards

  • Originally designed with conventional “reward system”
  • Dug deep into what motivates mentee to keep the mentorship alive
  • Added strategic penalties and Goal hierarchy

Addressed hidden mentor needs

  • Originally designed with the intention to asynchronously answer questions
  • Upon review this app with mentors quickly learned that some questions warranted meeting
  • To address this hidden need added push to agenda feature
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FINAL DESIGN

Connect: A mentorship app that helps connect mentors and mentees with similar life situations and help them stay accountable.

KEY DESIGN FLOWS
SOLUTION 
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Connect with the "right" mentor

  • Learn from a mentor via multiple mediums
  • Find a mentor in similar life situation as yours
  • Book a session with confidence

Mentor flexibly, for one or for many

  • Post content that helps lots of mentees
  • Set availability swiftly
  • Pick from curated mentee requests
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Progress with Accountability

  • Establish timelines with strategic penalties
  • Use goal hierarchies to organize discussions

Help when time permits

  • Answer asynchronously at your convenience
  • Schedule questions for next session
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STYLE GUIDE
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REFLECTION

What I’d do differently next time.

1. Iterate as much as you can: In the beginning stages, I’ve explored so many different options to try finding the right solution for users- I’ve ended up “restarting” my project over 3 times with over 9 iterations of my FIGMA file to make sure every aspect of the app was designed with intention.
 
2. Be insight- not process-driven: Despite weeks of research + development, my first version of this case study was full of unnecessary text at this stage instead of tying everything into the bigger question- “so how does this fit into the bigger picture”? Hence, I cut down the copy by more than 60% and focused on the major points in my project. Hence, going forward I believe focusing more on the insights will improve my storytelling abilities to others.
 
3. You didn’t fail- you just found 100 ways that didn’t work:  From noticing mistakes in my UI to uncovering more foundational UX problems in my app, I’m thankful to have constantly asked for feedback from my peers and my mentor. In the end, I pushed to have the app as best I could, and did not let my own thinking stop me from questioning if my own decisions were truly best for the user.
MORE PROJECTS
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DIGITAL RETAIL EXPERIENCE
OPPIA - E-LEARNING PLATFORM
LET'S CONNECT!

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